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Retroarch bsnes vs higan
Retroarch bsnes vs higan










  1. Retroarch bsnes vs higan full#
  2. Retroarch bsnes vs higan software#
  3. Retroarch bsnes vs higan code#
  4. Retroarch bsnes vs higan ps3#

Like most of the people reading this, I suspect Near had a much larger effect on my life than I had on theirs. Near’s perfectionism frequently put them at loggerheads with individuals who felt some thing or other was already “good enough” (that is basically the tl dr of how libsnes became libretro), and, on a personal level, I do not presume Near considered me a “friend” (or even thought of me much at all, for better or for worse). With that said, we did not always agree or even get along. To this day, many of our cores depend on Near’s libco cooperative threading library.

retroarch bsnes vs higan

Retroarch bsnes vs higan ps3#

They met Twinaphex while attempting to port bsnes to the PS3 via libsnes+SSNES on Near’s behalf. The bboard is where Themaister first developed and released SSNES, which would become RetroArch.

Retroarch bsnes vs higan code#

Libsnes (which would serve as the basis for libretro) was Near’s design to decouple their backend code from the endless frustrations of frontend coding.

retroarch bsnes vs higan

It is no exaggeration when I say: without Near and the community they cultivated on the bboard, there would be no libretro and no RetroArch. The bboard was home to some pretty epic (in the classical sense) threads in which Near would dive head-first into topics–like the fundamentals of signal resampling–that most of us outside of graduate-level computer engineering programs consider black magic.

Retroarch bsnes vs higan software#

In addition to their work on bsnes, Near also documented their relentless reverse engineering escapades on the bboard, along with their efforts to understand the entirety of as many facets of software development as they could, top to bottom. As we all know, Near was extremely prolific, driven in their pursuit of perfection, and generous enough to share their many accomplishments with the world at large.

retroarch bsnes vs higan

That forum was the old bboard, and that emu author was, of course, Near. The author of the emu had a forum where they posted their releases and all the cool stuff they were working on, and that forum was home to a tight community of other smart, creative folks. Recognize that we speak from the heart and that our purpose in doing this is to pay proper respect and tribute to a great programmer in the emulation scene, the likes of whom we might never get again.Ībout 15 years ago, I was just getting into open-source software and the Super Nintendo was always my favorite console, so I was excited to find a relatively new open-source emulator that ran even the weird, unpopular games. We asked three people familiar with Near to provide their own eulogy. We feel this right now is more important and should get front and center coverage. You won’t be seeing us doing any promotional material or coverage for it until then, and who knows, we might even skip going into it at all.

Retroarch bsnes vs higan full#

Out of respect for Near’s untimely passing, we have delayed the release of the next RetroArch by a full week.

retroarch bsnes vs higan

While we feel Near needs no introduction, we feel it is only right to let people know of the extent to which Near’s work laid the foundational framework of Libretro/RetroArch, and what other great projects they worked on, including of course bsnes (which needs no introduction at this point).Īmong Near’s other great accomplishments: libsnes (which later turned into our fork, libretro), libco (a cooperative multi-threading library), Higan (a multi-system emulator), Ares, and various other auxiliary projects. Last Sunday a tragedy befell the emulation community, when Near tragically took their own life.












Retroarch bsnes vs higan